VR Spiderman
VR Spiderman
Role: Animator/Rigger
Role: Animator/Rigger
Worked with three other artists to create an immersive VR spiderman theme world experience.
Worked with three other artists to create an immersive VR spiderman theme world experience.
Tools Used
Tools Used
Art Assets Created
Art Assets Created
Spider Webs
Spider Webs
I created Spiderman Web strings in Niagra as a Dynamic Beam Effect and used a textured material plane. I then attached it to the motion controllers for each hand to be projected out of them when pressing the back triggers in the oculus controllers.
Spider-Ham Rig
Spider-Ham Rig
I rigged our character Peter Porker - Spider-Ham. I made a simple FK skeleton and added IK handles to both legs so it can be easier to have him bounce around in his animations.
Created in Maya.
Skeletal Mesh and animations Imported in Unreal Engine
Web Shot Blueprint
Web Shot Blueprint
VR Hand Blueprint Following Motion Controllers
VR Hand Blueprint Following Motion Controllers
Spidey Hands
Spidey Hands
I created a skeletal structure and a rig for the left/right hands. I also created 5 different animations to be interactive inside unreal engine.